Glossary
Video editing glossary
400 terms from action cameras, drones and video editing, explained in plain English - from stabilization and codecs to drone shots and AI editing.
15 of 400 terms match in Audio · Show all terms
A
- Audio Ambient sound The natural background sound of a place, such as waves, wind in trees, crowds or engines, recorded with the footage to make scenes feel real.
- Audio Audio clipping Harsh distortion that happens when a sound is recorded or mixed louder than the maximum level, flattening the tops of the wave.
- Audio Audio ducking Automatically lowering the music volume whenever speech or another important sound plays, then raising it again when that sound stops.
- Audio Audio levels How loud audio is recorded and mixed, measured in decibels on meters, balanced to stay clear without distortion or being too quiet.
- Audio Audio sync Aligning separately recorded audio with video, or several cameras with each other, so sound and picture match exactly in the edit.
B
E
L
S
- Audio Sample rate How many times per second audio is measured when recorded digitally, usually 48 kHz in video, which sets the highest frequency that can be captured.
- Audio Sound design Shaping the full soundscape of a video, from effects and ambience to transitions and silence, so the audio makes the picture feel bigger.
- Audio Stereo audio Audio recorded or mixed on two channels, left and right, so sounds have a position and width instead of coming from a single point.
V
W
- Audio Waveform The visual graph of an audio signal over time in an editor, showing loud and quiet moments as tall and flat shapes along the timeline.
- Audio Wind noise The low rumble and crackle a microphone records when moving air hits it, the most common audio problem on action cameras at speed.
- Audio Windscreen (dead cat) A foam or furry cover placed over a microphone to slow down moving air before it reaches the capsule, reducing wind noise outdoors.