Slip edit
Also known as: slip, slip trim
Changing which part of a clip is used without changing where it sits or how long it runs, sliding the footage inside a fixed window.
Updated
What it means
A slip moves the content, not the clip. The in and out points shift together, so the duration and the position on the timeline both stay as they were. Only what is visible changes.
It is the operation for fixing a frame rather than a timing. A shot that starts a moment too early gets slipped, and nothing else in the sequence notices that anything happened.
A Slide edit is the complement. Slide moves the clip and keeps the content; slip keeps the clip and moves the content. The pair is easy to confuse, and the difference matters at the keyboard.
How it works in practice
Handles are what make it possible. A clip trimmed close to its action has nothing to slip into, which is the argument for trimming generously in a Rough cut. Spare frames are options later.
It is the fastest fix for a misplaced Peak action. An apex sitting at the edge of a shot can be brought to the middle without touching the cut on either side.
Multicam sequences use it constantly. Angles that were synchronised and then trimmed can be nudged into agreement, where Multicam editing left one of them a few frames out.
What to watch out for
It breaks sync where sync matters. Slipping a clip with its own audio moves the sound as well, so an Audio sync relationship with another angle is lost. Unlinking first avoids it.
Running out of material is invisible until it happens. A clip slipped to its limit stops moving and the result is an unchanged frame rather than an error. Nothing warns about it.
It can also hide a selection problem. Slipping repeatedly to find a usable frame usually means the clip was the wrong choice, and Clip selection is the actual fix.
How RawClip handles it
In and out points are chosen from the action in each clip, so the usable part of a shot is already centred rather than sitting at an edge. Nudging one clip on a delivered sequence afterwards is a normal timeline operation in any editor.